Credits

Elderscrolls IV: Oblivion

As the director of The Elder Scrolls IV: Oblivion, developed by Bethesda Game Studios and co-published by Bethesda Softworks and 2K Games, we had the privilege of overseeing the development of this landmark action role-playing game, released in 2006 for Microsoft Windows and Xbox 360. As the fourth instalment in The Elder Scrolls series, following The Elder Scrolls III: Morrowind, our goal was to build upon the rich foundation of the series while introducing new levels of depth, freedom, and immersion.

Working on Oblivion was a highly rewarding experience, as we sought to deliver a truly open-world RPG that allowed players to shape their own destinies within a richly detailed fantasy universe. The development process involved pushing the limits of technology at the time, from advanced AI systems to the vast, detailed environments, all while ensuring the gameplay remained accessible and engaging.

The game received widespread acclaim for its open-world design, intricate questlines, and impressive graphics, and it was incredibly gratifying to see Oblivion become a defining title of its genre. I am immensely proud of the work our team put into The Elder Scrolls IV: Oblivion, as it set a new standard for role-playing games and left a lasting impact on the industry.

Game: Elderscrolls IV: Oblivion
Studio: Bethesda
Platform: PC, XBox 360